Age of Sigmar – First Impressions
Making good use of having Monday off due to the bank holiday weekend in the UK, I played my first game at home in as long as I can remember. As I discussed in a previous post we gave Age of Sigmar a go and I thought I would make a post with an overview of how it played out.
Despite our best intentions, other commitments got in the way of finishing the armies we would have prepared to use so I hurriedly assembled some Stormcast Eternals I had lying around and my opponent put together a demon list from a previously aborted 40 K army. 1000pts a side seemed a good place to start with enough units, some shooting, some magic and some flyers we would experience a fair amount of what AoS has to offer.
A 4×4 play mat with some pre-painted set the scene and I was pretty impressed with it. It was nice to see all set up and the amount seemed fine. I was interested to see how scenery interacted with the game and I think once I have a better grasp on the dynamics of it the terrain will play a bigger role.
We used the new open war cards to determine deployment and objectives as well as a narrative element. One thing this brought to light was how quick AoS is in getting forces engaged. The sudden death and ruse cards seemed cool but very situational, definitely changed the game dynamic which is the overall point.
Bear in mind we were using the old generals handbook, no Warscroll Battalions and models we had access to so this was in no way a competitive game and we probably got a load wrong but here is an overview.
As elements of our forces started only 12 inches apart we were in combat on turn one. This was infrequent in Fantasy where it was actively discouraged. This felt like it took some of the tactical elements away for me but for context at this point I barely knew what my army did so there was a definite feeling of letting thigs to play out and see where we ended up.
I liked having all of the rules on the Warscrolls and after figuring out we could put them all on one page in the app this seems a very straight forward way of having quick access to everything. I would have liked to be able to add my artefact to this list as well ( I may even be able to, I’ll need to dig about in it a little more) but It was useful as we got into the game.
The game plays very well, feels intuitive in the most part and nothing complicated to work out. I really feel like the combat phase, managing your charges and getting those distances right is where the real craft is in the game.
Our game ebbed and flowed and would probably have been very short if it hadn’t been for a summoned unit of Flamers and a unit of Retributors returning to the game due to the reinforcements rues. The summoned unit wasn’t points paid but as we were not really worrying about it, it was more interesting to see how things could impact on the game.
Possibly the thing I have the most issue managing in my head is the variation in who gets each turn. This decision and the chances of getting the double turn seems massive especially with the impact of command abilities. I got an early double turn and seemed in the ascendancy but then latter on my opponent got the advantage and managed to isolate elements of my army and drag them down. I lost due to my opponent holding more objectives at the end of turn five.
I like Age of Sigmar and can definitely see myself playing it more. Having a painted army will help but I am struggling to engage with the world in a way that inspires me. I’m pretty sure I will end up with a Chaos army of sorts but I’ll need to get my head round the world a little more before I commit.
I can definitely see some depth to the game and I actually think we had a few to many models on the table. Maybe some Battalions will help this or maybe I’m just not used to speed of the game as yet, reason enough for a few more games at the least.
What have your experiences of AoS been? And do you have any suggestions for improving the experience. I would also love to see some thematic or painted AoS armies so if you have one or any suggestions of where to look please get in touch!